#12 - "No Friggin Base At All"
Starting out at number "last", here we see a specimen known as the "No Friggin Base At All". Characteristics include not being able to stand up, usually resulting in being the first casualty in most battles. It's a pain. I mean geez, just a little extra slab o' plastic is all we're asking for here. Oh well. At least the "lack of base" helps him blend into the scenery better... at least when he's not laying on his back.
#7 - "Same, Same, Same, Same... Arby's is Different."
The ever popular "standardized base". No matter what the figure is doing, he gets the same base as everyone else. Whether it's a rounded off square, or the same size oval, it's always the same. This isn't horrible... it's not enough to turn you off of a figure, it just doesn't do anything extra for the figure. It's just... a base.
Tie for #4 - Gravel
I'd consider the Barzso bases a tie with the Marx bases. These are simple bases, but yet they contain trace hints of terrain. They are just rough enough to let you know "hey, this base is part of the land, building, whatever...". It doesn't flow like the Marx base, but it still disappears nicely when in a diorama.
#3 - A Base, with a figure attached
This company goes all out with their bases. This one is actually quite tame compared to others from 21st Century. You see rocks, fallen logs, sandbags, sign posts, fences, tank tracks... all sorts of cool stuff. I REALLY like these bases. The only drawback, and it's one that I can usually ignore, is that the bases actually place the figure. The German standing on a brick side walk, can't be standing in a grassy field. The American trooper that obviously has a dirt covered base with a tree limb can't be inside a building. 21st Century has proved that it is possible to design a base so well, that it can actually take something away from the figure. But other than that, it's a nice example of what bases can be.
Tied for #1 - The Perfect Base
Here we are at the pinnacle of bases. Tied for first place are Conte and TSSD. Their bases are sculpted, but not to a point where it takes away from the figures. They are just mundane enough to allow you to use the figures anywhere... forests, beaches, deserts. It's an example of not stopping at the soles of the shoes with the sculpting and design process.
So there we go, all the bases I could think of in the few minutes that I spent thinking about it. Now I'm off to go play with some Weston Cowboys that haven't seen much table time since I got them.